sábado, 11 de mayo de 2030


What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one; also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS 
I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road


domingo, 20 de noviembre de 2016


So, earlier today I open the game to continue investigating this issue, and all of a suddenly everything was fine again, and to be honest I'm not sure I'm happy with that, because I'm now more paranoid about it, if it's gonna be random like that, maybe when it happened the file didn't open properly? I don't know, this never happened before, I'll try setting flash to run in win 7 compatibility mode and wait a couple days to see it the glitching happens again.

miércoles, 16 de noviembre de 2016

On hold until further notice

So, a while ago I "upgraded" to win 10; as I've mention before, and the other day I was foolishly  thinking I was getting ready to post a new version of the game, when I noted a weird glitch on the BG animation of the pause menu, and on further inspection I started to note that a bunch of things were fucked up, like the animation for the suit menu, and the sex dialogues appearing, and even when I was trying to test the golem dual animation, when it started, the golem started to slide to the side! I guess it somehow started to run the combat code? I don't even.

So, the last time I really worked on the game was prior to the "upgrade", so most likely it a win 10 thing, because I'm using the exact same version of Flash. So, until I figure it out what the heck is wrong, the development will be literally stop (not that it will be that much of a difference anyways), I can't really ignore this and keep working because by doing so, I might be planting time bombs unknowingly, and the game is buggy enough as it is.

I'll keep you posted.


martes, 8 de noviembre de 2016

While you wait

Go and fap to that for a while or whatever.

viernes, 4 de noviembre de 2016

Busy busy busy...And lazy

Sorry for the lack of updates lately, I was planning on uploading a new version of the beta to make up for not streaming but I've been very busy with art commissions.

lunes, 3 de octubre de 2016

Stream October 10 2016

Made a new CG for the game over screen. It will be included on the next update of the beta (DTBA)

miércoles, 21 de septiembre de 2016

viernes, 16 de septiembre de 2016

Beta Update 9-Sep-16


Fixed previous reported bugs. Gallery mode functional, no dialogues yet (golem has a place holder). Also I need to rework the interface to make space for the dialogues.

lunes, 12 de septiembre de 2016

Stream 11 Sep 2016

Last golem animation is practically done. Expect a new beta these days.

lunes, 5 de septiembre de 2016


Here's yesterday's stream; 4 hrs, half game, half drawing.

Almost finished with the rework on the graphical rework of the game. One golem animation I wanted to change, got half of it on stream, once I finish it, I'll update the beta. After that, I think I'll finally be ready to start the gameplay side of things, like adding new mechanics, better ai etc etc.