jueves, 2 de diciembre de 2010

Flash Player

I just added the version of flash player i used instead of the download of the extra files (which werent really necessary), so you just donwload it and install it, now its better to just donwload 40Mb than 72 that were before.

miércoles, 1 de diciembre de 2010

Shooting animation poll

Hey, game's coming along nicely, but i need a little help here to decide which animation looks better, of course i can just put both in, but i need to decide which one should be for a normal shot(ill add a standard gun with infinite ammo) and a special shot (elec, flame , ice), so , there:
http://www.4shared.com/video/NwCqYTow/ShotAnim.html
i couldnt add the file here in the post so youll have to download it first.

domingo, 28 de noviembre de 2010

Just here, bumping a little

Well, i must say im a little dissapointed, too few updates on the RoR wolrd for the past month, and seeing how dead it is (well at least project X got updated a few days ago), i guess its up to me to do something, so im gonna start merging the X engine code into mitsuko, and see if it improves, i hope i can finally have a bugless version, also after some quite lurking for H-games, i stomped on some forums where they have noticed my game, and after reading the different feelings about it, i will focus a little less in bug killing and more in content adding,so if anyone has ideas for new levels, skills you would like to see and enemies, (no matter how small  it could seem) please share it with me, it really will help me out here.

Regards...

jueves, 21 de octubre de 2010

Megaman Time!!!

New version up:

[list]
[li]Added a spinwall from X2[/li]
[li]Added a boss door[/li]
[li]Added a water area, with working water physics and graphic effects (no sound effects yet)[/li]
[li]added a spintube from X[/li]
[li]added a change weapon button[/li]
[li]X and zero no longer share their hp[/li]
[li]added some sound effects from X7[/li]
[li]the menu is working now access it with ESC or ENTER[/li]
[li]Added another capsule for X, this one contains a foot upgrade thatll let you do a backdask by pressing dash+down[/li]
[/list]

Link:http://www.4shared.com/video/E5F_Otj0/RockManXU1.html

Known Bugs:

When you do the back dash with X, if you keep dash pressed you will go back until you let go of it or you hit a wall
Sometimes the menu locks and can only be accessed with zero
If you try to customize the change player button or the change subweapon button you cannot change any other thing on that screen.
Zero dashslash doesnt damage enemies

sábado, 16 de octubre de 2010

Some Bad an Good News...

Hey everyone, its been a while since i shown any signs of life, the reason, im working in another project right now, a megaman x engine inspired by JBK's MegaManX Coruupted, you can watch it here: http://www.youtube.com/user/jkbproductions.
To be honest its an awesome game, i was impressed mostly because its made in flash 8, so still with my dudes, i attempted to do something similar, and this is the result:
http://www.4shared.com/file/pXC8QlS0/RockManXU1.html
So, for the past month i have been working entirely on this, nearly not touching mitsuko at all, so the bad news is that while im still interedted in finish this MegaMan engine, i wont be working on Mitsuko X, that doesnt mean im dropping the project, merely that im taking a vacation of sorts from it, but in the end all will win because everything i learn while working on the megaman project will improve mitsuko x, so in the meantime i would like to ask you to continue your support by testing my game and help me finish it. I'll be posting updates of it here, under the other games section, so drop there anytime.
Greetings.

viernes, 10 de septiembre de 2010

One hella of a update

Greetings, today im very happy with the progress so far with the game, why? just check it out:

I just dont know how i did it but i get rid of that bug that made the floor jumpy, man i was starting to think that would be with me until the end.
All the weapons are fully operational, theyre scattered through the stage so you can try them (except the flame thrower, which you have to beat golemman to obttain it).
Added two special effects to the elec shot and ice blade: elec shot will stun enemies for about 3 secs, and ice blade will freeze them until you hit them again.
Now you can do combos to the enemies, but sadly you end beating the shit out of them, so ill work on an invincibility state so they have a chance to strike.
Also i fixed all the remaining wall bugs so i hope you wont be able to go out of the stage anymore.

So have fun and if you find any bugs please let me know.
BTW this changes only apply to the golemman stage.

Regards.

miércoles, 1 de septiembre de 2010

One more step foward...

Another day and another update, this time i have finally get the weapons to work, you can shoot standing, jumping and crouching, but no running.
Also im experimenting with security, and converted the swf via a third party program so you wont be able to resize the window or maximize it, i hope this gets rid of the problems when playing in widescreen monitors, i dont own one, so im just taking wild shots here.
Please notify me of any bus you find
Regards...

sábado, 31 de julio de 2010

Walls issues

Fixed the gotrough-wall-while-dash bug, and the go-trough-wall-while-knockeddown.
See what more bugs can you find people!!!



Regards.

miércoles, 14 de julio de 2010

New Ver Up

Greetings fellows!

A new day an a new update, this time i have fixed tha issues with the pleasure bar, you can view all teh animations while raped, if you last enough, also fixed some minor graphics glitchs and the behaviour for the combo attack with the sword is complete.

Next ill be working on enemies AI and difficulty.


See ya!

miércoles, 7 de julio de 2010

Ladders, ladders ladders....

New version up, fixed the ladders issues, and are now bug-proof, also fixed the attack freezing problem.

martes, 6 de julio de 2010

A new look

Modified the in-game menus to have a more friendly interface, also, i added a finisher to golemman when you ran out of energy while being raped, but only if youre horny.
And lastly, i modified a little the ladders so they should run a bit more smoohtly.
Have fun.

viernes, 25 de junio de 2010

Another update

As i promised, here's another update:
I think i finally ended modifing the sprites, so far as golem man, so at least, it's stage is playable to the end. If you find any bugs feel free to add your comment.

jueves, 10 de junio de 2010

Finally!!!!

Well after a hell of work, finally i can upload an update to the game, and you are wondering : "whats up new?" well time is a waste, so here are the details:

-Adde the first all working (i hope xP) skill, a double jump, you can equip or unequip it from the skills menu in the game (adquired skills will be automatically equipped), also the game should remember if you have it equipped qhen you load your saved game.
-The button configuration is working again (somewhere in the road i miss to save an upgrade i did, thats why it stopped working), also i added my personal assistant to the options screen, so if you see her, feel free to aks her for help.
-Added a heart that will boost your max life by a fixed amount.
-Fixed all tha animations of the rape wolf and kuro Jr. though i had to remove the cum ones (dont worry ill add them again soon), this was the main reason why it took so long to be an update, and i warn you that since i meddled with a lot of my symbols on the flash project, golemman's animations are buggy.

Regards and stay tuned for more.

lunes, 19 de abril de 2010

Ready to go!

Hello and welcome to my page!
This is just a small space where i store my creations on flash and drawings, feel free to take a look around!
My main project is a hentai flash game called Mitsuko X, a 2D action platformer RoR game, amd is the one ill be focusing the most, but of course ill be uploading some other stuff, like drawings and updates about the development, so stay tuned.

Regards
-Uriel_ManX7

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....